Everything you need to know for the business side of gamingGame making has undergone an unparalleled revolution in the last ten years – tools, distribution channels, funding options have all exhibited profound change…can quality still cut through? Are game design skills now subordinate to user acquisition budgets? Drawing on her experience running non-profit, agency and commercial game projects, Margaret Robertson explores with the panel what it takes to be a game entrepreneur in the post-App Store, post-Kickstarter, post-Minecraft world.
This event is free, but entry is guaranteed. We need your card details to store the event information in your profile, but rest assured, we won't charge you a penny.